Category Archives: Devblog
Stick Man Rescue Devblog, Part 5: Tuning & Polishing
Nothing gets fun by itself. In the end, you have to play your game and make sure it’s fun. When you’re done playing your game, you tweak it, tune it, polish it, and then do the whole process over and … Continue reading
Stick Man Rescue Devblog, Part 4: Say What?
During the project, we faced difficult situations… it’s always a challenge to get the game as perfect as you want without going over schedule and over budget, which typically amounts to the same thing. One of the most difficult things … Continue reading
Stick Man Rescue Devblog, Part 3: From Paper to Screen
We had a look, we had a design, and we even had a working prototype to help us wrap our heads around what was to come. However, we didn’t have a vehicle to go with the scenery. Our development art … Continue reading
Stick Man Rescue Devblog, Part 2: From Prototype to Game Design
Working at a publisher & developer like TikGames has its advantages. First, there are a bunch of talented people around to help hone ideas into something that works. I enlisted the help of Adrian Ludley, our Creative Director, who gave … Continue reading
Stick Man Rescue Devblog, Part 1: Origin
In our latest series of blog posts, Howard Lehr, our Director of Game Design, provides a glimpse into just how Stick Man Rescue went from a crazy idea to an actual game. -AC ——————————————————————————- Stick Man Rescue was born of … Continue reading